"The maps of the 16-bit Dungeon were alot bigger with a constant onscreen automap of your immideate area. There were more mini-quests, many more magical items, types of items and specials (picking upp owerful items with wrong aligment could put you in combat with that item). There were more NPC's to interact with; you could get into barfights in the Rathskeller, you could make friends and enemies (friends would occasionly help you out in a jam and enemies might pick the worst time to team up with your opponents in battle, multiple types of monsters could team up in battles). You could store anything in your Guild, there was even an automated teller so you could acces your city bank account.

The Amiga version was 32 colour medium res (640*200) and the text areas in lo-res (320*200). The PC version was 640*350 in 16 colour EGA with dithering to simulate the extra colours. The interface was mouse and/or keyboard. Most of the graphics were still not in the game at the time it was stopped.

The game was about 70% complete when it was scrapped."

Information courtesy Dan Pinal,
pictures courtesy Ken Jordan.



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