The Official
Adventurer's Survival Handbook
To

Alternate Reality

The City


Handbook
Written & Designed by Kathi B. Tremblay

Edited & Illustrated by Thomas J. Clement

Datasoft is a registered Trademark of IntelliCreations, Inc.
Alternate Reality is a registered trademark of Paradise Programming, Inc.


Datasoft presens this special edition of the Alternate Reality Adventurer's Handbook for Commodore 64/128, Apple II Series, and Atari Home Computer users!

The purpose of The City game is to become familiar with the world of Alternate Reality, build up your Stats, and develop a truly awesome Character that can handle itself in any sort of situation. This exercise will prepare you for the more demanding adventures you'll have in The Dungeon.

SAVING CHARACTERS

Cautions for Commodore Users ONLY

BACKING UP

TIME

STARTING A NEW CHARACTER

STATS

Moral Alignment

Physical Speed

Treasure-Finding

Noticeability

INVENTORY

MOVEMENT

MAPPING

SHOPS				TAVERNS				BANKS

Adventurer's Outfitters		Black Devil			First City
Best Bargain Store		Club Babylon			Gram's Gold Exchange
Betelgeuse Sales		Dancing Nymph			Granite
Da Place! (2 locations)		Flaming Dragon			
Exclusive Outfitters		Happy Hunter Rest Stop		
General Store			Last Stop			HEALERS
Honest Trader			Lost Tears			
Merchant's Grotto		Lusty Lloyd's			Alpha Omega Healers
Pauline's Emporium		Misty Mountain			One Way Soothers
Rocky's Emporium		Mom's Bar			
Smiley's			Screaming Siren Bar		
Special Imports			Tail of the Dog			MISCELLANEOUS
Sunset Market			The Club			
Warriors Supplies		The Tavern			Acrinimiril's Gate
								Arena
								Dungeon Entrance (2)
INNS				SMITHIES			Floating Gate
								House of Ill Repute
Green Boar			Best Armourers			Jack's Fitness Academy
Lazy Griffin			Knight's Armourers		Maximum Casino
Midnight			Occum's Weaponsmith		Palace
Royal Resort			Sharp Weaponsmiths		
Sleeping Dragon
Traveller's
Warrios Retreat

GUILDS

Order		(INT)		50N, 58E	Green Wizards	(STA)		43N, 12E
Light Wizards	(WIS)		  5N, 3E	Thieves		(SKL)		35N, 44E
Physicians	(Hit Points)	 15N, 6E	Chaos		(CHA)		60N, 51E
Law		(WIS)		50N, 62E	Red Wizards	(STR)		15N, 48E
Blue Wizards	(Speed)		48N, 19E	Assassins	(Hiding)	 3N, 56E
Star Wizards	(Hit Points)	12N, 28E	Dark Wizards	(CHA)		22N, 34E

Directions to the Star Wizard's Guild

TAVERNS, BANKS, SHOPS, & SMITHIES

LIFE FORMS

Assasin		Orc		Giant Rat	Black Slime	Spectre		Imp
Gnoll		Troll		Wolf		Ghost		Zombie		Ghoul
Goblin		Nightstalker	Brown Mold	Wraith		Gremlin		Skeleton

ENCOUNTERS

DISEASES & HEALERS

WEAPONS AND ARMOUR

CURSES

POTIONS

AMBER	PLAIN	* Curing Poison		SOUR		% Spirits

BLACK	ACIDIC	* Inv. Fire		ALKALINE	* Inv. Water
	BITTER	% Delusion		DRY		* Inv. Power
	PLAIN	* Inv. Sharp;   * Inv. Mental;		* Fleetness
	SALTY	* Inv. Air		SOUR		& Strong Poison;   * Inv. Earth
	SWEET	* Inv. Blunt;   * Inv. Cleric

CLEAR	ACIDIC	& Acid;   * Cleansing	BITTER		* Unnoticeability
	DRY	* Mineral Water;	* Invisibility
	PLAIN	* Water			SALTY		* Salt Water

GREEN	SOUR	* Healing Minor Wounds	SWEET		& Ugliness

ORANGE	PLAIN	% Inebriation		SOUR		* Protection +2
	SWEET	& Dumbness;	* Protection +1

RED	ACIDIC	% Vinegar	BITTER	* Strength	DRY	% Wine
	SWEET	& Deady Poision;	* Fruit Juice;	* Treasure Finding

SILVER	BITTER	& Weak Poison;	* Intelligence
	PLAIN	* Healing Major Wounds	SWEET		* Charisma

WHITE	ALKALINE	* Poison;	* Milk		BITTER	& Slowness
	SALTY	* Healing All Wounds

YELLOW	BITTER	& Noticeability		DRY		% Weakness
	PLAIN	* Healing Wounds

IMPORTANT INFORMATION

Datasoft - Alternate Reality
Customer Service
19809 Nordhoff Place
Chatsworth, CA 91311


Coming Soon... The Dungeon